bandit_oaf.xml
<monsters>
<monster>
<human>
<head>head_bare, head_f_bare</head>
<chest>chest_bare, chest_f_bare</chest>
<legs>legs_red, legs_f_red</legs>
<arms>arms_bare, arms_f_bare</arms>
<loadouts>
<loadouts>
soldiers_plate, worker_gloves, leather_boots, chain_leggings, bucket_helmet, buckler,
boarding_axe
</loadouts>
<loadouts>
improvised_breastplate, padded_gloves, worker_boots, leather_leggings, soldiers_helm,
leather_round_shield, ball_mace
</loadouts>
<loadouts>
padded_gloves, soldiers_boots, soldiers_helm, soldiers_platelegs, heater_shield,
sturdy_broadsword
</loadouts>
</loadouts>
</human>
<bones>bones_large</bones>
<alignment>bandit</alignment>
<level>10</level>
<variation>0.1</variation>
<behaviorPackage>bandit_oaf</behaviorPackage>
<name>Oaf</name>
<description>
Not the brightest of enemies, but their armor and shield make them a tough adversary.
</description>
<key>bandit_oaf</key>
<tags>human</tags>
<lootTable>pocket_change</lootTable>
<lineofsight>8</lineofsight>
<life>110</life>
<speed>100</speed>
<defaultAttackName>fists</defaultAttackName>
<abilities>bandit_bash</abilities>
<monsterSoundPack>human</monsterSoundPack>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>protection</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>85.0</amount>
</modifiers>
</modifiers>
</monster>
</monsters>