bandit_fort_boss.xml

<monsters>
  <monster>
    <human>
      <head>head_bare, head_f_bare</head>
      <chest>chest_red, chest_f_red</chest>
      <legs>legs_red, legs_f_red</legs>
      <arms>arms_red, arms_f_red</arms>
      <loadouts>
        <loadouts>
          soldiers_plate, leather_boots, soldiers_platelegs, vanguard_helm, padded_gloves,
                                  kite_shield,
                                  elegant_falchion
        </loadouts>
        <loadouts>
          vanguard_plate, soldiers_boots, vanguard_platelegs, archers_hood, padded_gloves,
                                  heater_shield,
                                  morningstar
        </loadouts>
        <loadouts>
          soldiers_plate, leather_boots, vanguard_platelegs, soldiers_helm, vanguard_gauntlets,
                                  hardened_battle_axe
        </loadouts>
      </loadouts>
    </human>
    <range>0</range>
    <bones>bones_large</bones>
    <alignment>bandit</alignment>
    <level>12</level>
    <canSteal>false</canSteal>
    <behaviorPackage>bandit_chief</behaviorPackage>
    <name>Chieftain</name>
    <description>
      The leader of the fort. {{HeShe}} won't go down without a fight.
    </description>
    <key>bandit_fort_boss</key>
    <tags>human</tags>
    <lootTable>bandit_fort_boss</lootTable>
    <lineofsight>10</lineofsight>
    <life>130</life>
    <speed>100</speed>
    <defaultAttackName>fists</defaultAttackName>
    <abilities>bandit_slash, bandit_bash</abilities>
    <monsterSoundPack>human</monsterSoundPack>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.1</amount>
      </modifiers>
      <modifiers>
        <type>protection</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>10.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>90.0</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>