bandit_deadeye.xml
<monsters>
<monster>
<human>
<head>head_bare, head_f_bare</head>
<chest>chest_red, chest_f_red</chest>
<legs>legs_red, legs_f_red</legs>
<arms>arms_red, arms_f_red</arms>
<loadouts>
<loadouts>
hunter_tunic, worker_boots, marksman_hood, archers_leggings, padded_gloves,
soldiers_longbow
</loadouts>
<loadouts>
peasant_vest, leather_boots, archers_hood, archers_leggings, sharpshooter_bracers,
huntsman_shortbow
</loadouts>
</loadouts>
</human>
<range>0</range>
<bones>bones_large</bones>
<alignment>bandit</alignment>
<level>8</level>
<variation>0.1</variation>
<name>Deadeye</name>
<description>
Expert archers. They can hit you from afar with deadly accuracy.
</description>
<key>bandit_deadeye</key>
<tags>human</tags>
<lootTable>arrow_drop</lootTable>
<lineofsight>10</lineofsight>
<life>100</life>
<speed>100</speed>
<defaultAttackName>fists</defaultAttackName>
<abilities>bandit_mark</abilities>
<behavior>
<type>simple</type>
<canOpenDoors>true</canOpenDoors>
<params>
<params type="stepBackChance">0.3</params>
<params type="preferredDistance">3</params>
<params type="preferredDistanceStepBackChance">0.4</params>
<params type="doorCheese">0.4</params>
</params>
</behavior>
<monsterSoundPack>human</monsterSoundPack>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>protection</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>Range</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>85.0</amount>
</modifiers>
</modifiers>
</monster>
</monsters>