bandit_chief.xml

<monsters>
  <monster>
    <human>
      <head>head_bare, head_f_bare</head>
      <chest>chest_red, chest_f_red</chest>
      <legs>legs_red, legs_f_red</legs>
      <arms>arms_red, arms_f_red</arms>
      <loadouts>
        <loadouts>
          soldiers_plate, leather_boots, vanguard_helm, brigandine_leggings, vanguard_platelegs,
                                  padded_gloves, kite_shield, elegant_falchion
        </loadouts>
        <loadouts>
          vanguard_plate, soldiers_boots, archers_hood, brigandine_leggings, vanguard_platelegs,
                                  padded_gloves, heater_shield, morningstar
        </loadouts>
        <loadouts>
          soldiers_plate, leather_boots, soldiers_helm, brigandine_leggings, vanguard_platelegs,
                                  vanguard_gauntlets, hardened_battle_axe
        </loadouts>
      </loadouts>
    </human>
    <range>0</range>
    <bones>bones_large</bones>
    <alignment>bandit</alignment>
    <level>16</level>
    <variation>0.0</variation>
    <canSteal>false</canSteal>
    <behaviorPackage>bandit_chief</behaviorPackage>
    <name>Chieftain</name>
    <description>
      The leader of the bandits. {{HeShe}} won't go down without a fight.
    </description>
    <key>bandit_chief</key>
    <tags>human</tags>
    <lootTable>bandit_chief</lootTable>
    <lineofsight>10</lineofsight>
    <life>180</life>
    <speed>100</speed>
    <defaultAttackName>fists</defaultAttackName>
    <abilities>bandit_slash, bandit_bash</abilities>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.1</amount>
      </modifiers>
      <modifiers>
        <type>BleedResist</type>
        <amount>0.3</amount>
      </modifiers>
      <modifiers>
        <type>protection</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>15.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>90.0</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>