bandit_chief.xml
<monsters>
<monster>
<human>
<head>head_bare, head_f_bare</head>
<chest>chest_red, chest_f_red</chest>
<legs>legs_red, legs_f_red</legs>
<arms>arms_red, arms_f_red</arms>
<loadouts>
<loadouts>
soldiers_plate, leather_boots, vanguard_helm, brigandine_leggings, vanguard_platelegs,
padded_gloves, kite_shield, elegant_falchion
</loadouts>
<loadouts>
vanguard_plate, soldiers_boots, archers_hood, brigandine_leggings, vanguard_platelegs,
padded_gloves, heater_shield, morningstar
</loadouts>
<loadouts>
soldiers_plate, leather_boots, soldiers_helm, brigandine_leggings, vanguard_platelegs,
vanguard_gauntlets, hardened_battle_axe
</loadouts>
</loadouts>
</human>
<range>0</range>
<bones>bones_large</bones>
<alignment>bandit</alignment>
<level>16</level>
<variation>0.0</variation>
<canSteal>false</canSteal>
<behaviorPackage>bandit_chief</behaviorPackage>
<name>Chieftain</name>
<description>
The leader of the bandits. {{HeShe}} won't go down without a fight.
</description>
<key>bandit_chief</key>
<tags>human</tags>
<lootTable>bandit_chief</lootTable>
<lineofsight>10</lineofsight>
<life>180</life>
<speed>100</speed>
<defaultAttackName>fists</defaultAttackName>
<abilities>bandit_slash, bandit_bash</abilities>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>0.3</amount>
</modifiers>
<modifiers>
<type>protection</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>15.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>90.0</amount>
</modifiers>
</modifiers>
</monster>
</monsters>