bandit_bastion.xml
<monsters>
<monster>
<human>
<head>head_bare</head>
<chest>chest_blue</chest>
<legs>legs_blue</legs>
<arms>arms_blue</arms>
<loadouts>
<loadouts>
soldiers_plate, chain_greaves, soldiers_helm, crude_plate_gauntlets, hulking_tower_shield, ball_mace
</loadouts>
</loadouts>
</human>
<range>0</range>
<bones>bones_large</bones>
<alignment>bandit</alignment>
<level>19</level>
<variation>0.0</variation>
<behaviorPackage>bandit_elite</behaviorPackage>
<name>The Bastion</name>
<description>
The obscene amount of armor combined with his overpowering shout slowly but inevitably grinds his opponents
to nothing.
</description>
<key>bandit_bastion</key>
<tags>human</tags>
<lineofsight>9</lineofsight>
<life>240</life>
<speed>100</speed>
<defaultAttackName>fists</defaultAttackName>
<abilities>bandit_bash, bandit_shout</abilities>
<monsterSoundPack>human</monsterSoundPack>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>protection</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>StunChance</type>
<amount>0.02</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>8.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>90.0</amount>
</modifiers>
</modifiers>
</monster>
</monsters>