bandit_bastion.xml

<monsters>
  <monster>
    <human>
      <head>head_bare</head>
      <chest>chest_blue</chest>
      <legs>legs_blue</legs>
      <arms>arms_blue</arms>
      <loadouts>
        <loadouts>
          soldiers_plate, chain_greaves, soldiers_helm, crude_plate_gauntlets, hulking_tower_shield, ball_mace
        </loadouts>
      </loadouts>
    </human>
    <range>0</range>
    <bones>bones_large</bones>
    <alignment>bandit</alignment>
    <level>19</level>
    <variation>0.0</variation>
    <behaviorPackage>bandit_elite</behaviorPackage>
    <name>The Bastion</name>
    <description>
      The obscene amount of armor combined with his overpowering shout slowly but inevitably grinds his opponents
      to nothing.
    </description>
    <key>bandit_bastion</key>
    <tags>human</tags>
    <lineofsight>9</lineofsight>
    <life>240</life>
    <speed>100</speed>
    <defaultAttackName>fists</defaultAttackName>
    <abilities>bandit_bash, bandit_shout</abilities>
    <monsterSoundPack>human</monsterSoundPack>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedResist</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>protection</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>0.1</amount>
      </modifiers>
      <modifiers>
        <type>StunChance</type>
        <amount>0.02</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>8.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>90.0</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>