rusted_greatsword.xml
<items>
<item>
<key>rusted_greatsword</key>
<name>Rusted Greatsword</name>
<description>
Chipped, heavy, and unbalanced... But hey, a sword's a sword.
</description>
<type>Sword</type>
<icon>itemswords_7</icon>
<sortKey>_sword03</sortKey>
<weight>6.0</weight>
<levelRequirement>0</levelRequirement>
<twoHand>true</twoHand>
<tags>t1</tags>
<modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>12.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>19.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>70.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.05</amount>
</modifiers>
</modifiers>
<sprites>
<equipLeft>rusted_greatsword_left</equipLeft>
<equipRight>rusted_greatsword</equipRight>
<stance>stance_2h_front</stance>
</sprites>
<salvageInfo>
<materials>2 scrap_metal, cloth</materials>
<requiresBench>true</requiresBench>
</salvageInfo>
<repairInfo>
<materials>2 scrap_metal, cloth</materials>
<durability>215.0</durability>
</repairInfo>
<priceDetails>
<buy>58</buy>
<canTrade>true</canTrade>
</priceDetails>
<weaponDetails>
<weaponSoundPack>blade_heavy</weaponSoundPack>
</weaponDetails>
<soundInfo>
<equip>blade_heavy_equip_01</equip>
</soundInfo>
</item>
</items>