quakemaker.xml

<items>
  <item>
    <key>quakemaker</key>
    <name>Quakemaker</name>
    <description>
      The reverberations running through this massive hammer never seem to stop. Even as you hold it in yours
      hands now it seems to quiver with rage.
    </description>
    <type>mace</type>
    <icon>itemmaces_7</icon>
    <sortKey>_mace14</sortKey>
    <weight>8.0</weight>
    <levelRequirement>8</levelRequirement>
    <twoHand>true</twoHand>
    <tags>t2.5, unique</tags>
    <modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>14.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>31.0</amount>
      </modifiers>
      <modifiers>
        <type>AttackSpeed</type>
        <amount>60.0</amount>
      </modifiers>
      <modifiers>
        <type>CrippleChance</type>
        <amount>0.16</amount>
      </modifiers>
      <modifiers>
        <type>Stunchance</type>
        <amount>0.08</amount>
      </modifiers>
      <modifiers>
        <type>ArmorPen</type>
        <amount>0.2</amount>
      </modifiers>
      <modifiers>
        <type>Multistrike</type>
        <amount>0.35</amount>
      </modifiers>
    </modifiers>
    <sprites>
      <equipLeft>quakemaker_left</equipLeft>
      <equipRight>quakemaker</equipRight>
      <stance>stance_2h_wide</stance>
    </sprites>
    <salvageInfo>
      <materials>2 scrap_metal, 2 wood, leather</materials>
      <requiresBench>true</requiresBench>
    </salvageInfo>
    <repairInfo>
      <materials>2 scrap_metal, 2 wood, leather</materials>
      <durability>275.0</durability>
    </repairInfo>
    <bolsterInfo>
      <materials>4 scrap_metal, 4 wood, 2 leather, 1 grenzite</materials>
    </bolsterInfo>
    <priceDetails>
      <buy>744</buy>
      <canTrade>true</canTrade>
    </priceDetails>
    <weaponDetails>
      <weaponSoundPack>hammer</weaponSoundPack>
    </weaponDetails>
  </item>
</items>