quakemaker.xml
<items>
<item>
<key>quakemaker</key>
<name>Quakemaker</name>
<description>
The reverberations running through this massive hammer never seem to stop. Even as you hold it in yours
hands now it seems to quiver with rage.
</description>
<type>mace</type>
<icon>itemmaces_7</icon>
<sortKey>_mace14</sortKey>
<weight>8.0</weight>
<levelRequirement>8</levelRequirement>
<twoHand>true</twoHand>
<tags>t2.5, unique</tags>
<modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>14.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>31.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>60.0</amount>
</modifiers>
<modifiers>
<type>CrippleChance</type>
<amount>0.16</amount>
</modifiers>
<modifiers>
<type>Stunchance</type>
<amount>0.08</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.2</amount>
</modifiers>
<modifiers>
<type>Multistrike</type>
<amount>0.35</amount>
</modifiers>
</modifiers>
<sprites>
<equipLeft>quakemaker_left</equipLeft>
<equipRight>quakemaker</equipRight>
<stance>stance_2h_wide</stance>
</sprites>
<salvageInfo>
<materials>2 scrap_metal, 2 wood, leather</materials>
<requiresBench>true</requiresBench>
</salvageInfo>
<repairInfo>
<materials>2 scrap_metal, 2 wood, leather</materials>
<durability>275.0</durability>
</repairInfo>
<bolsterInfo>
<materials>4 scrap_metal, 4 wood, 2 leather, 1 grenzite</materials>
</bolsterInfo>
<priceDetails>
<buy>744</buy>
<canTrade>true</canTrade>
</priceDetails>
<weaponDetails>
<weaponSoundPack>hammer</weaponSoundPack>
</weaponDetails>
</item>
</items>