knightly_dirk.xml

<items>
  <item>
    <key>knightly_dirk</key>
    <name>Knightly Dirk</name>
    <description>
      A bejeweled handle and gold hilt serve to draw attention away from the razor sharp blade of this dagger.
      That is, until it is pressed against your neck.
    </description>
    <type>dagger</type>
    <icon>itemdaggers_1</icon>
    <sortKey>_dagger08</sortKey>
    <weight>2.5</weight>
    <levelRequirement>32</levelRequirement>
    <twoHand>false</twoHand>
    <tags>t5</tags>
    <weaponBonuses>puncturing_thrust</weaponBonuses>
    <modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>16.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>21.0</amount>
      </modifiers>
      <modifiers>
        <type>AttackSpeed</type>
        <amount>120.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.2</amount>
      </modifiers>
      <modifiers>
        <type>CritChance</type>
        <amount>0.1</amount>
      </modifiers>
    </modifiers>
    <sprites>
      <equipLeft>rogues_dagger_left</equipLeft>
      <equipRight>rogues_dagger</equipRight>
      <stance>stance_1h</stance>
    </sprites>
    <salvageInfo>
      <materials>2 scrap_metal, leather, cloth</materials>
      <requiresBench>true</requiresBench>
    </salvageInfo>
    <repairInfo>
      <materials>2 scrap_metal, leather, cloth</materials>
      <durability>450.0</durability>
    </repairInfo>
    <bolsterInfo>
      <materials>4 scrap_metal, 2 leather, 2 cloth, grenzite</materials>
    </bolsterInfo>
    <priceDetails>
      <buy>11200</buy>
      <canTrade>true</canTrade>
    </priceDetails>
    <weaponDetails>
      <weaponSoundPack>dagger</weaponSoundPack>
    </weaponDetails>
  </item>
</items>