experimental_dagger_2.xml

<items>
  <item>
    <key>experimental_dagger_2</key>
    <name>Experimental Dagger</name>
    <description>
      This bizarre-looking dagger looks like it was grown in a lab.
    </description>
    <type>Dagger</type>
    <icon>itemdaggers_2</icon>
    <sortKey>_dagger11</sortKey>
    <weight>1.3</weight>
    <levelRequirement>5</levelRequirement>
    <twoHand>false</twoHand>
    <tags>t2, experiment</tags>
    <modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>6.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>10.0</amount>
      </modifiers>
      <modifiers>
        <type>AttackSpeed</type>
        <amount>130.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.08</amount>
      </modifiers>
      <modifiers>
        <type>StunChance</type>
        <amount>0.03</amount>
      </modifiers>
      <modifiers>
        <type>ArmorPen</type>
        <amount>0.1</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>5.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>-10.0</amount>
      </modifiers>
    </modifiers>
    <sprites>
      <equipLeft>shiv_left</equipLeft>
      <equipRight>shiv</equipRight>
      <stance>stance_1h</stance>
    </sprites>
    <salvageInfo>
      <materials>2 scrap_metal, cloth</materials>
      <requiresBench>true</requiresBench>
    </salvageInfo>
    <repairInfo>
      <materials>2 scrap_metal, cloth</materials>
      <durability>265.0</durability>
    </repairInfo>
    <priceDetails>
      <buy>200</buy>
      <sell>8</sell>
      <canTrade>true</canTrade>
    </priceDetails>
    <weaponDetails>
      <weaponSoundPack>dagger</weaponSoundPack>
    </weaponDetails>
  </item>
</items>