experimental_dagger_2.xml
<items>
<item>
<key>experimental_dagger_2</key>
<name>Experimental Dagger</name>
<description>
This bizarre-looking dagger looks like it was grown in a lab.
</description>
<type>Dagger</type>
<icon>itemdaggers_2</icon>
<sortKey>_dagger11</sortKey>
<weight>1.3</weight>
<levelRequirement>5</levelRequirement>
<twoHand>false</twoHand>
<tags>t2, experiment</tags>
<modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>6.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>10.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>130.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.08</amount>
</modifiers>
<modifiers>
<type>StunChance</type>
<amount>0.03</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>-10.0</amount>
</modifiers>
</modifiers>
<sprites>
<equipLeft>shiv_left</equipLeft>
<equipRight>shiv</equipRight>
<stance>stance_1h</stance>
</sprites>
<salvageInfo>
<materials>2 scrap_metal, cloth</materials>
<requiresBench>true</requiresBench>
</salvageInfo>
<repairInfo>
<materials>2 scrap_metal, cloth</materials>
<durability>265.0</durability>
</repairInfo>
<priceDetails>
<buy>200</buy>
<sell>8</sell>
<canTrade>true</canTrade>
</priceDetails>
<weaponDetails>
<weaponSoundPack>dagger</weaponSoundPack>
</weaponDetails>
</item>
</items>