experimental_bow_1.xml

<items>
  <item>
    <key>experimental_bow_1</key>
    <name>Scrapwork Bow</name>
    <description>
      A clumsy attempt at a homemade bow with awkward proportions.
    </description>
    <type>bow</type>
    <icon>itembows_1</icon>
    <sortKey>_bow07</sortKey>
    <weight>2.0</weight>
    <levelRequirement>2</levelRequirement>
    <ammo>arrow</ammo>
    <twoHand>true</twoHand>
    <tags>t1, experiment</tags>
    <modifiers>
      <modifiers>
        <type>AmmoRecovery</type>
        <amount>0.5</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>9.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>13.0</amount>
      </modifiers>
      <modifiers>
        <type>AttackSpeed</type>
        <amount>50.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.05</amount>
      </modifiers>
      <modifiers>
        <type>KnockbackChance</type>
        <amount>0.2</amount>
      </modifiers>
      <modifiers>
        <type>Armorpen</type>
        <amount>0.08</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>-15.0</amount>
      </modifiers>
      <modifiers>
        <type>Range</type>
        <amount>7.0</amount>
      </modifiers>
    </modifiers>
    <sprites>
      <equipLeft>villagers_longbow_left</equipLeft>
      <equipRight>villagers_longbow</equipRight>
      <stance>stance_bow_idle</stance>
    </sprites>
    <salvageInfo>
      <materials>wood, cloth</materials>
      <requiresBench>true</requiresBench>
    </salvageInfo>
    <repairInfo>
      <materials>wood, cloth</materials>
      <durability>215.0</durability>
    </repairInfo>
    <weaponAnimations>
      <onHit>spell_arrowhit</onHit>
    </weaponAnimations>
    <attackAnimation>
      <frames>
        <frame>
          <time>250</time>
          <equipLeft>longbow_attack_left</equipLeft>
          <equipRight>longbow_attack</equipRight>
          <stance>stance_bow</stance>
        </frame>
        <frame>
          <time>100</time>
          <equipLeft>villagers_longbow_left</equipLeft>
          <equipRight>villagers_longbow</equipRight>
          <stance>stance_bow</stance>
        </frame>
      </frames>
      <hitSplashOffSet>100</hitSplashOffSet>
    </attackAnimation>
    <priceDetails>
      <buy>100</buy>
      <sell>4</sell>
      <canTrade>true</canTrade>
    </priceDetails>
    <weaponDetails>
      <weaponSoundPack>bow</weaponSoundPack>
    </weaponDetails>
  </item>
</items>