experimental_bow_1.xml
<items>
<item>
<key>experimental_bow_1</key>
<name>Scrapwork Bow</name>
<description>
A clumsy attempt at a homemade bow with awkward proportions.
</description>
<type>bow</type>
<icon>itembows_1</icon>
<sortKey>_bow07</sortKey>
<weight>2.0</weight>
<levelRequirement>2</levelRequirement>
<ammo>arrow</ammo>
<twoHand>true</twoHand>
<tags>t1, experiment</tags>
<modifiers>
<modifiers>
<type>AmmoRecovery</type>
<amount>0.5</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>9.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>13.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>50.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.05</amount>
</modifiers>
<modifiers>
<type>KnockbackChance</type>
<amount>0.2</amount>
</modifiers>
<modifiers>
<type>Armorpen</type>
<amount>0.08</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>-15.0</amount>
</modifiers>
<modifiers>
<type>Range</type>
<amount>7.0</amount>
</modifiers>
</modifiers>
<sprites>
<equipLeft>villagers_longbow_left</equipLeft>
<equipRight>villagers_longbow</equipRight>
<stance>stance_bow_idle</stance>
</sprites>
<salvageInfo>
<materials>wood, cloth</materials>
<requiresBench>true</requiresBench>
</salvageInfo>
<repairInfo>
<materials>wood, cloth</materials>
<durability>215.0</durability>
</repairInfo>
<weaponAnimations>
<onHit>spell_arrowhit</onHit>
</weaponAnimations>
<attackAnimation>
<frames>
<frame>
<time>250</time>
<equipLeft>longbow_attack_left</equipLeft>
<equipRight>longbow_attack</equipRight>
<stance>stance_bow</stance>
</frame>
<frame>
<time>100</time>
<equipLeft>villagers_longbow_left</equipLeft>
<equipRight>villagers_longbow</equipRight>
<stance>stance_bow</stance>
</frame>
</frames>
<hitSplashOffSet>100</hitSplashOffSet>
</attackAnimation>
<priceDetails>
<buy>100</buy>
<sell>4</sell>
<canTrade>true</canTrade>
</priceDetails>
<weaponDetails>
<weaponSoundPack>bow</weaponSoundPack>
</weaponDetails>
</item>
</items>