double_flail.xml
<items>
<item>
<key>double_flail</key>
<name>Double Flail</name>
<description>
What's better than swinging a big spiky metal ball on a chain into the fray? Why, swinging 2 big spiky
metal balls on chains of course! Not for the faint of heart.
</description>
<type>Flail</type>
<icon>itemflails_3</icon>
<sortKey>_flail05</sortKey>
<weight>5.5</weight>
<levelRequirement>11</levelRequirement>
<twoHand>false</twoHand>
<tags>t3</tags>
<modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>13.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>43.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>70.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.2</amount>
</modifiers>
<modifiers>
<type>StunChance</type>
<amount>0.08</amount>
</modifiers>
<modifiers>
<type>CrippleChance</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>-15.0</amount>
</modifiers>
</modifiers>
<sprites>
<equipLeft>double_flail_left</equipLeft>
<equipRight>double_flail</equipRight>
<stance>stance_1h</stance>
</sprites>
<salvageInfo>
<materials>2 scrap_metal, 2 wood</materials>
<requiresBench>true</requiresBench>
</salvageInfo>
<repairInfo>
<materials>2 scrap_metal, 2 wood</materials>
<durability>300.0</durability>
</repairInfo>
<bolsterInfo>
<materials>4 scrap_metal, 4 wood, 1 grenzite</materials>
</bolsterInfo>
<priceDetails>
<buy>1150</buy>
<canTrade>true</canTrade>
</priceDetails>
<weaponDetails>
<weaponSoundPack>club</weaponSoundPack>
</weaponDetails>
</item>
</items>