double_flail.xml

<items>
  <item>
    <key>double_flail</key>
    <name>Double Flail</name>
    <description>
      What's better than swinging a big spiky metal ball on a chain into the fray? Why, swinging 2 big spiky
      metal balls on chains of course! Not for the faint of heart.
    </description>
    <type>Flail</type>
    <icon>itemflails_3</icon>
    <sortKey>_flail05</sortKey>
    <weight>5.5</weight>
    <levelRequirement>11</levelRequirement>
    <twoHand>false</twoHand>
    <tags>t3</tags>
    <modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>13.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>43.0</amount>
      </modifiers>
      <modifiers>
        <type>AttackSpeed</type>
        <amount>70.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.2</amount>
      </modifiers>
      <modifiers>
        <type>StunChance</type>
        <amount>0.08</amount>
      </modifiers>
      <modifiers>
        <type>CrippleChance</type>
        <amount>0.1</amount>
      </modifiers>
      <modifiers>
        <type>ArmorPen</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>-15.0</amount>
      </modifiers>
    </modifiers>
    <sprites>
      <equipLeft>double_flail_left</equipLeft>
      <equipRight>double_flail</equipRight>
      <stance>stance_1h</stance>
    </sprites>
    <salvageInfo>
      <materials>2 scrap_metal, 2 wood</materials>
      <requiresBench>true</requiresBench>
    </salvageInfo>
    <repairInfo>
      <materials>2 scrap_metal, 2 wood</materials>
      <durability>300.0</durability>
    </repairInfo>
    <bolsterInfo>
      <materials>4 scrap_metal, 4 wood, 1 grenzite</materials>
    </bolsterInfo>
    <priceDetails>
      <buy>1150</buy>
      <canTrade>true</canTrade>
    </priceDetails>
    <weaponDetails>
      <weaponSoundPack>club</weaponSoundPack>
    </weaponDetails>
  </item>
</items>