barbaric_maul.xml
<items>
<item>
<key>barbaric_maul</key>
<name>Barbaric Maul</name>
<description>
The clans repaint the striking face before every battle. Returning with the paint still visible is considered cowardice.
</description>
<type>mace</type>
<icon>icon_barbaric_maul</icon>
<sortKey>_mace12</sortKey>
<weight>9.0</weight>
<levelRequirement>35</levelRequirement>
<twoHand>true</twoHand>
<tags>t5</tags>
<weaponBonuses>barbarism</weaponBonuses>
<modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>20.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>44.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>55.0</amount>
</modifiers>
<modifiers>
<type>StunChance</type>
<amount>0.12</amount>
</modifiers>
<modifiers>
<type>CrippleChance</type>
<amount>0.25</amount>
</modifiers>
</modifiers>
<sprites>
<equipLeft>barbaric_maul_left</equipLeft>
<equipRight>barbaric_maul</equipRight>
<stance>stance_2h_wide</stance>
</sprites>
<salvageInfo>
<materials>1 adamant_metal, 2 scrap_metal, 2 oak, savage_leather</materials>
<requiresBench>true</requiresBench>
</salvageInfo>
<repairInfo>
<materials>1 adamant_metal, 2 scrap_metal, 2 oak, savage_leather</materials>
<durability>480.0</durability>
</repairInfo>
<bolsterInfo>
<materials>2 adamant_metal, 4 scrap_metal, 4 oak, 2 savage_leather, grenzite</materials>
</bolsterInfo>
<priceDetails>
<buy>14000</buy>
<canTrade>true</canTrade>
</priceDetails>
<weaponDetails>
<weaponSoundPack>hammer</weaponSoundPack>
</weaponDetails>
</item>
</items>