barbaric_maul.xml

<items>
  <item>
    <key>barbaric_maul</key>
    <name>Barbaric Maul</name>
    <description>
      The clans repaint the striking face before every battle. Returning with the paint still visible is considered cowardice.
    </description>
    <type>mace</type>
    <icon>icon_barbaric_maul</icon>
    <sortKey>_mace12</sortKey>
    <weight>9.0</weight>
    <levelRequirement>35</levelRequirement>
    <twoHand>true</twoHand>
    <tags>t5</tags>
    <weaponBonuses>barbarism</weaponBonuses>
    <modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>20.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>44.0</amount>
      </modifiers>
      <modifiers>
        <type>AttackSpeed</type>
        <amount>55.0</amount>
      </modifiers>
      <modifiers>
        <type>StunChance</type>
        <amount>0.12</amount>
      </modifiers>
      <modifiers>
        <type>CrippleChance</type>
        <amount>0.25</amount>
      </modifiers>
    </modifiers>
    <sprites>
      <equipLeft>barbaric_maul_left</equipLeft>
      <equipRight>barbaric_maul</equipRight>
      <stance>stance_2h_wide</stance>
    </sprites>
    <salvageInfo>
      <materials>1 adamant_metal, 2 scrap_metal, 2 oak, savage_leather</materials>
      <requiresBench>true</requiresBench>
    </salvageInfo>
    <repairInfo>
      <materials>1 adamant_metal, 2 scrap_metal, 2 oak, savage_leather</materials>
      <durability>480.0</durability>
    </repairInfo>
    <bolsterInfo>
      <materials>2 adamant_metal, 4 scrap_metal, 4 oak, 2 savage_leather, grenzite</materials>
    </bolsterInfo>
    <priceDetails>
      <buy>14000</buy>
      <canTrade>true</canTrade>
    </priceDetails>
    <weaponDetails>
      <weaponSoundPack>hammer</weaponSoundPack>
    </weaponDetails>
  </item>
</items>