funky_fruitcake_superb.xml

<items>
  <item>
    <key>funky_fruitcake_superb</key>
    <name>Funky Fruitcake (Superb)</name>
    <description>
      A very odd looking, yet somehow extremely appealing fruitcake.
    </description>
    <type>Food</type>
    <icon>itemcooking2_44</icon>
    <sortKey>_cookedfood40</sortKey>
    <weight>0.6</weight>
    <tags>multi</tags>
    <statusEffects>
      <statusEffects>
        <turns>150</turns>
        <type>food</type>
        <modifiers>
          <modifiers>
            <type>OnTurnHealthGain</type>
            <amount>0.6</amount>
          </modifiers>
          <modifiers>
            <type>OnTurnEnergyRecovery</type>
            <amount>3.0</amount>
          </modifiers>
        </modifiers>
        <randomModifiers>
          <randomModifiers>
            <type>Accuracy</type>
            <amount>12.0</amount>
          </randomModifiers>
          <randomModifiers>
            <type>Damage</type>
            <amount>0.12</amount>
          </randomModifiers>
          <randomModifiers>
            <type>Dodge</type>
            <amount>12.0</amount>
          </randomModifiers>
          <randomModifiers>
            <type>PhysicalResist</type>
            <amount>0.12</amount>
          </randomModifiers>
          <randomModifiers>
            <type>RepeatAttackChance</type>
            <amount>0.12</amount>
          </randomModifiers>
          <randomModifiers>
            <type>WoundResist</type>
            <amount>0.12</amount>
          </randomModifiers>
        </randomModifiers>
      </statusEffects>
    </statusEffects>
    <immediateEffects>
      <immediateEffects>
        <type>EmptyEffect</type>
        <params>
          <params type="text">Increases a random combat stat</params>
        </params>
      </immediateEffects>
    </immediateEffects>
    <priceDetails>
      <buy>150</buy>
      <canTrade>true</canTrade>
    </priceDetails>
  </item>
</items>