funky_fruitcake.xml
<items>
<item>
<key>funky_fruitcake</key>
<name>Funky Fruitcake</name>
<description>An odd looking, yet somehow appealing fruitcake</description>
<type>Food</type>
<icon>itemcooking2_44</icon>
<sortKey>_cookedfood39</sortKey>
<weight>0.6</weight>
<tags>multi</tags>
<statusEffects>
<statusEffects>
<turns>150</turns>
<type>food</type>
<modifiers>
<modifiers>
<type>OnTurnHealthGain</type>
<amount>0.4</amount>
</modifiers>
<modifiers>
<type>OnTurnEnergyRecovery</type>
<amount>2.0</amount>
</modifiers>
</modifiers>
<randomModifiers>
<randomModifiers>
<type>Accuracy</type>
<amount>7.0</amount>
</randomModifiers>
<randomModifiers>
<type>Damage</type>
<amount>0.07</amount>
</randomModifiers>
<randomModifiers>
<type>Dodge</type>
<amount>7.0</amount>
</randomModifiers>
<randomModifiers>
<type>PhysicalResist</type>
<amount>0.07</amount>
</randomModifiers>
<randomModifiers>
<type>RepeatAttackChance</type>
<amount>0.07</amount>
</randomModifiers>
<randomModifiers>
<type>WoundResist</type>
<amount>0.07</amount>
</randomModifiers>
</randomModifiers>
</statusEffects>
</statusEffects>
<immediateEffects>
<immediateEffects>
<type>EmptyEffect</type>
<params>
<params type="text">Increases a random combat stat</params>
</params>
</immediateEffects>
</immediateEffects>
<priceDetails>
<buy>100</buy>
<canTrade>true</canTrade>
</priceDetails>
</item>
</items>