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July 23, 2022

Patch Notes - v0.4.4

A new biome, updates to the Quartermastery skill, new music, and healthy spoonful of tweaks and fixes.

Save files from v0.4.3 are not compatible.

Mountain Biome

The mountain Biome can be found by entering any mountain tile and contains new art, creatures, and special interactions. Here you'll find long-winding cliffs, sparse vegetation, and rocky terrain.

Beware getting lost or surrounded as movement is not easy and there is increasing danger as you climb the heights.


Quartermastery skill has received 7 new abilities.

Alchemy Rebalance

Since the Mountain biome introduced a number of new ingredients, it was time to balance ingredients and recipes.

We've developed a rule-based system where each ingredient has specific effects, and all potions that incorporate an ingredient must use these effects, unless counteracted by another ingredient.

For example, the Nerine flower is energizing, and therefore any potion which uses it must include an energy element.

To go along with the rebalance, all potion items have received new icons:

This approach should help make the world feel more real, make learning ingredients and recipes easier, help us easily integrate and balance new ingredients as they are added, and form a basis for lore surrounding the history and development of potion-making.
Once the system was planned out, a bunch of new obvious potions appeared, simply by following the rules! In the following update we'll start adding these potions.


Monster Variation

All monsters now spawn with slight variation of stats.

The possible amount of variation changes with each type. For example, Gremlins have 15% variation while most monsters have the default of 5%. Variation affects nearly all stats including damage, on-hit effects, resistances, health, movement speed, attack speed, etc.

Monster variation was added to make enemies more unpredictable. Now, hitting a certain speed doesn't necessarily mean you are faster than all creatures of a type. Similarly, it's less clear when an enemy will die the next hit, making memorization of monster health amounts a less effective strategy.

Other Changes

Bug Fixes

July 25, 2022

Patch Notes - v0.4.4b

Fixed summoned animals attacking the player.

July 29, 2022

Patch Notes - v0.4.4c

Fixed game crash when destroying Temple Conduits.

July 31, 2022

Patch Notes - v0.4.4d

Fixed game crash when windows default language is set to a language with different casing rules.