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May 9, 2022

Patch Notes - v0.4.0

Today's update may be the largest yet. World generation has been overhauled, with a massive increase in map size, the addition of roads, and an increased number of dungeons and settlements.

Travelling in this new world will not be safe. Newly added ambush events can interrupt movement, pulling you into the map. These events become more deadly the further you travel from civilization.

Wilderness Danger

Each tile now has a "Wilderness Danger" level, indicating the chance for a faction or wilderness ambush occurring when moving to that tile.

When a map event occurs, the player is pulled into the tile and must face the ambush!

World Generation

The world map is now more than 500% larger, and generates with more realistic height levels - including large mountainous regions and lakes.

Travel Skill

Travel is a new skill to assist with overworld movement.

Armor Rebalance

All armor items have been rebalanced. This process has been based off player feedback along with mathematical analysis, to ensure a smooth power curve throughout a playthrough.

Along with improving balance, our intention is to make armor decisions more impactful, and for armor stats to be more consistent compared to other items im the same type.

We've also changed the negative stats on Heavy Armor to be less punishing. Heavy armor items no longer remove energy per turn, but instead reduce movement speed, dodge, and/or maximum energy.


Other Changes

Bug Fixes

May 11, 2022

Patch Notes - v0.4.0b