July 23, 2021
Patch Notes - v0.2.8
New Faction
Ghoulish monsters that feast on fallen blood!
New creatures have been added to many of the more difficult dungeons which utilize a completely new set of
mechanics and AI logic. Beware of lingering around any battlefield for too long...
New Dungeon Type - Caves
- Mountainous regions have been added to the overworld map with occasional cave entrances.
- Differing light levels will now affect vision range, and caves are very dark indeed (don't forget to
bring a torch!)
- Reintroduced powerful living rock monsters into cave systems.
- Gather mushrooms and other rare alchemy ingredients.
New Items
- Medium armors have been added to the game and balanced for all 3 tier levels.
- Brigandine has been moved to medium armor subtype and a new T3 Light chest armor has been added.
- "Bright" set introduced which provides enhanced energy management, in contrast to the "Shadow" set which
provides direct combat stats (namely dodge).
- Added a Plague Doctor's coat to go along with the mask.
- Ravager's head loot item with high value.
Town Updates
- New store furniture introduced: Stocking shelves (empty for now) and merchant counters with shop
interactibility.
- An Inn has been added: A building which allows the player to sleep for free (further improvements on
this to come).
Ranged Combat "Rebalance" (Read: Nerf)
- All ranged weapons have 30% reduced accuracy from previous values.
- Arbalism ability "Rapid Reload" now only reduces reload speed by 25% (from 50%).
- Archery passive "On the Hunt" has been changed from giving a crit resist debuff to simply increasing
damage received (this was changed after some inconsistencies were found with the crit resistance
calculation).
- Archery ability "Triple Nock" now applies a significant movement speed debuff to all targets and no
longer suffers additional accuracy penalties, but now has a -15% damage modifier.
- Archery ability "Power Draw" now reduces ammo recovery chance while active (-15%).
- Ranged ability "Between the Eyes" has a reduced stun chance (50% from 75%) and now takes longer to
perform (+50% attack time).
Other Fixes and Changes
- Character name and class are now displayed in the Quest panel.
- Enemy encounters no longer occur in a room with stairs. (With the exception of spider nests... for now)
- 3 new rooms have been added to Moreld's tower (2 unique, 1 recurring)
- Critical hit calculation and resistance has been changed to work like all other debuff checks.
- The aggro system determining when monsters will become hostile has been updated; some monsters will
remain neutral unless provoked.
- In-game time now displays as hour 1 to 24 instead of hour 0 to 23.
Bug fixes:
- Fixed empty stack of gold appearing in player inventory after trading with shopkeeper.
- Fixed monsters able to spawn on top of furniture or other map features (or each other). Same goes with
plants.
- Fixed unexplored areas of the map rendering with the wrong color in some dungeons.
July 25, 2021
Hotfix v0.2.8b
Bug fixes:
-
Fixed saved game failing to load if a toggled ability is enabled.
-
Fixed player not spawning in town center when entering towns.
-
Fixed furniture blocking entrances to shops.
-
Fixed general stores no spawning in town.
-
Fixed error generating forest biomes.