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June 4, 2026

Patch Notes - v0.6.1


The Tempest Order was a longstanding magical faction with Sanctums across Enalia. But following a rebellion, a break-away sub-faction known as the Stormbringers has overtaken their once-hallowed halls. Obsessed with power, this new faction defends its newly acquired territory ruthlessly.

These Sanctums are a serious challenge, representing the hardest dungeon currently in the game.

Warning: spoilers below.

Save files from version 0.6.0 are compatible, however it is recommended to back up your saves just in case. On load, the game will automatically add Sanctums to your world. If you'd like to continue playing 0.6.0, you can select it in steam options under betas.

Sanctums

The world now generates with 8 large Sanctum dungeons. Two of these Sanctums are guaranteed to spawn near the starter region, Greenhaven.

These are massive dungeons crawling with enemies. They offer healthy heapings of loot, including access to many of the game's late-game items if you get lucky (assuming you can survive).

They are balanced to be highly challenging. Expect further updates in the coming days and weeks as we continue to balance and tune the difficulty.

Enemy Types

These dungeons introduce a whopping 17 new enemy types! Nearly all of them feature new monster abilities.

Elementals are volatile beings spawned from pure energy.

The Stormbringers themselves come in a variety of types. Standard mages utilize the same Pyromancy and Fulmination abilities currently available to the player. The dungeon bosses… well, lets just say even the developers struggled to defeat them.

A New Mechanic: Enemy Energy Pools

This roster of spellcasters brings us to a significant mechanics change: enemy humanoids now use energy to cast their spells, drawing directly from a limited energy pool.

Monsters using energy fundamentally changes combat by introducing new counter-energy tactics to defeat them, such as applying Frostbite wounds to reduce enemy energy regen. Enemy mages who spam abilities will eventually run out of energy, meaning you can actively choose to kite them, and simply wait for their initial barrage to end before moving in.

This also opens up the design-space for us (as developers) to add more counter-energy mechanics in future updates, such as specialized poisons and unique abilities.

Mage Behaviors

Being the big-brained spellcasters they are, mages have some new behaviors. When Stormbringer mages run out of energy, they will actively attempt to flee, keeping their distance until they are sufficiently recharged, and then return to hunting or wandering.

We won't spoil all the specific behaviors and abilities here, leaving you to discover the rest in-game!

Magic Artifacts

Deep within the Sanctums you will occasionally find mysterious magical artifacts. These structures were originally collected by the Tempest Order and hauled back to their Sanctums for analysis. Each artifact exhibits strange behaviors that you can interact with in some way. In future updates, we plan to add more of these, including some specific quest tie-ins.

Items

What's a new dungeon without items? Inside the Sanctums you will find dozens of new drops, including 4 new types of mage staffs, various mage robes, and 7 new unique jewelry items.

We will be going into much more detail on weapons (including staffs) in a future weapons update, which is coming soon.

Other Changes

Bug Fixes

What's Next? (Why This Is Part 1)

As you can see from the sheer size of the Sanctums and new enemy types, a massive amount of work went into this update. However, we chose to label this as Part 1 because there is still more we want to add to this faction.

First and foremost, the Tempest Order quest isn't quite finished yet. Along with adding the associated story arc and final big baddie, we plan to add more overall content, plenty of extra polish across the board, and a smaller, 4-difficulty variant of the dungeon.

We wanted to get the new dungeon to you soon, rather than sitting on it until the quest was done. And let's face it: the community has been a huge help with balance feedback, so better to get it out there and get your feedback. Please let us know how it goes and how many times you die!

June 5, 2026

Hotfix v0.6.1b


June 6, 2026

Hotfix v0.6.1c


June 12, 2026

Hotfix v0.6.1d


Other Changes

Bug Fixes