Blooming Dread introduces a new dungeon event: the creeping menace of the Nyris Vine, along with a quest to uncover its secrets.
Save files from version 0.5.11 are compatible.A mysterious vine of otherworldly origin has begun appearing throughout the wilderness and within dungeons.
While most commonly found in forests, this strange vine can also spawn in other biomes, such as deserts and mountains, as well as inside dungeons like castles, temples, and ancient crypts.
(Warning: spoilers and mechanics explanations below.)
A Growing ThreatThe plant begins as a single seed and slowly grows, spreading its vines and spawning Virelings to defend itself. Initially weak and easy to manage, the Nyris Vine becomes exponentially more dangerous if allowed to grow unchecked. Destroying seeds clears nearby vines and weakens the plant's overall strength.
Entities stepping on the vines risk being strangled and mutated by the plant. Attacking the vines frees them from entanglement, but their mutation remains (how to remove mutation we'll leave to you to discover!).
If the central seed fully matures and is destroyed, it summons the Nyris Maw, a powerful elite enemy. The Maw's strength scales with the size of the vine network, making it highest level monster in the game when fully empowered.
Accompanying the Nyris Vine is a new quest, available to all adventurers. A local town in Greenhaven is seeking assistance to investigate the growing threat.
The quest is added to a random town in Greenhaven. If you're continuing from a previous save, it will be added automatically upon loading your game.
Insanity is a new mechanic that causes illusions to appear. The higher your insanity, the more likely you are to see things that aren't really there.
This effect can currently be gained through the Nyris Plant but will be integrated into more areas of the game in future updates.
Expect the insanity mechanic to evolve over time, with new types of illusions and surprises being added as development continues.