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Nov 8, 2022

Patch Notes - v0.4.6


This update adds the Machinist faction quest, new dungeons, and... Aeternum.

He's huge!!!

The Machinists

This is the first faction to receive a quest line. Faction quests will lead players to unique dungeons distinct from the normally procedurally generated types.

The Machinist faction is nearly complete. In the following updates the plan is to give a similar treatment to each faction, adding several quests, unique dungeons, and an optional boss specific to that faction.
Note that both Aeternum and Lamassu are so large they do not fit on one tile! Pathfinding and AI behavior has been reworked to support larger creatures.

Quest UI

Updated the quest window to match the new UI style.

Monster Health

Monsters now have a condition status to give a hint of how much health is remaining.

This change was necessary since high-level monsters now have a lot of health, and it would be unfair to the player to not give any hint of how close their are to winning.
The ability to see monster HP may be reworked in the future as part of a Biology/Zoology/Slayer? skill, which unlocks insight into monster status, including seeing HP.

Other Changes

Bug Fixes

Nov 9, 2022

Patch Notes - v0.4.6c


Nov 11, 2022

Patch Notes - v0.4.6d


Nov 27, 2022

Patch Notes - v0.4.6e